Using Minotaur, you can LIVE TUNE your 7.3L PSD with the addition of an emulator hardware and PCM adapter!  
Minotaur™ Online User's Guide - Getting Started

When Minotaur is started a blank project will be created.

Load the memory file that you want to edit or view. A memory file is simply a file that contains what is stored in the memory of the PCM. This memory is usually a EPROM, PROM, or Flash memory. Memory files are often referred to as binary or 'bin' files.

A standard file open dialog is used to select the memory file.

It is helpful to have a stock file loaded to be used a a reference. This allows changes to be seen very clearly. In this example the same file is loaded a second time; the first file will be renamed in the next step. Up to four files can be loaded at a time. The first file is the only one that can be edited, the others are for reference only. Files 2 to 4 can be removed and loaded at any time. To remove a memory file, right-click on the memory file and select 'Remove' from the menu.

Whenever a stock file is loaded for editing, it should be saved with a different name to prevent the stock file from being overwritten with changed data.

The file name in the overview window is updated.

Once the memory files have been loaded, the raw data is accessible in the hex editor. To be able to work with parameters, maps and functions in real units it is necessary to load a Resource Definition File. This file contains information that tells Minotaur where resources are located, how they should be scaled, the unit of measure and other characteristics. Resource definition files support a specific PCM or in many cases a series of PCMs.

Now that the memory and resource definition files are loaded, you should save the project. The project file contains the name of the memory and resource files. A project file does not contain any calibration information; that will be saved in the memory file. Opening a project file will load the memory and resource files so you do not have to constantly repeat the steps taken to get to this point.

All the resources are assigned a level of Basic, Advanced, Expert, or Genius. In most cases you will want to set the level to Basic or Advanced. Resources that are at the selected level or below will be show in the overview window, all others will be hidden.

Next: Working with Maps





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